Testing server
Offline 95.26.137.200:28015 checked 43d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Testing server?
These Rust Pop Watch lists include Testing server: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
What do the server tags on Testing server mean?
The game's server browser picks up these tags from Testing server: gmhardcore (Game mode): Hardcore rules make it harsher; mp1 (Max players): Slots: 1; ts0 (Group limit): You can't team up: teams are disabled; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Testing server rank against other Rust servers?
A seven-day player-hours placing of #13,288 puts Testing server in the top – of all ranked servers.
How many players are on Testing server right now?
The last sighting of Testing server was 43 days 13 hours ago, and it is offline now.
Server details
Is Testing server online, and how reliable is it?
Down at the moment: Testing server was last seen 43 days 13 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 15 September 2026.
Where is Testing server located?
No region is published by Testing server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 95.26.137.200:28015.
Which Rust version is Testing server on?
On Windows, Testing server runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Testing server?
Too few wipes are on record for Testing server to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 44 days 10 hours is when the present world was made.
Rules and settings
Which map does Testing server run?
Testing server uses a procedural map, which the game generates.
What are the rules and settings on Testing server?
No gather rate appears in the name of Testing server. Nothing on group size is published here. hardcore is the game mode, Facepunch's most punishing mode. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Testing server?
The console method: start Rust, press F1, and type client.connect 95.26.137.200:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.