Testing server
Offline 95.26.137.203:28015 checked 40d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 18 Sep, 08:59 UTC40d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Testing server?
You'll find Testing server on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Testing server mean?
The game's server browser picks up these tags from Testing server: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): It has 1 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Testing server rank against other Rust servers?
Player hours over the last week rank Testing server at #13,273, within the top – of ranked servers.
How many players are on Testing server right now?
The last sighting of Testing server was 40 days 22 hours ago, and it is offline now.
Server details
Is Testing server online, and how reliable is it?
Testing server shows as offline, last spotted 40 days 22 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 18 September 2026.
Where is Testing server located?
No region is published by Testing server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 95.26.137.203:28015.
Which Rust version is Testing server on?
On Windows, Testing server runs Rust network protocol 2633 and build 164530. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on Testing server when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on Testing server?
The record of Testing server's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 40 days 23 hours is when the present world was made.
Rules and settings
Which map does Testing server run?
Testing server uses a procedural map, which the game generates.
What are the rules and settings on Testing server?
No gather rate appears in the name of Testing server. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Testing server?
Enter client.connect 95.26.137.203:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.