Testing server
Offline 95.26.139.157:28015 checked 41d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Testing server?
You'll find Testing server on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
What do the server tags on Testing server mean?
These are the tags Testing server publishes for the browser: gmhardcore (Game mode): Hardcore rules make it harsher; mp1 (Max players): It has 1 slots; ts0 (Group limit): You can't team up: teams are disabled; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163794 (Build): It's on game build 163794; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Testing server rank against other Rust servers?
Player hours over the last week rank Testing server at #13,341, within the top – of ranked servers.
How many players are on Testing server right now?
Offline now, Testing server was last spotted 41 days 2 hours ago.
About the server
Is Testing server online, and how reliable is it?
Down at the moment: Testing server was last seen 41 days 2 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 16 September 2026.
Where is Testing server located?
No region is published by Testing server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 95.26.139.157:28015.
Which Rust version is Testing server on?
Rust network protocol 2633 and build 163794 is the version Testing server runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on Testing server?
Testing server's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 43 days 6 hours is when the present world was made.
Map and rules
Which map does Testing server run?
The map on Testing server is procedural, made by the game.
What are the rules and settings on Testing server?
Nothing in the name tells you the gather rate on Testing server. The group limit goes unpublished. It runs hardcore, Facepunch's most punishing mode. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join Testing server?
The console method: start Rust, press F1, and type client.connect 95.26.139.157:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.