Testing server
Offline 95.26.139.32:28015 checked 13d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Testing server?
You'll find Testing server on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Testing server mean?
The game's server browser picks up these tags from Testing server: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp1 (Max players): It has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): It's on game build 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Testing server rank against other Rust servers?
The last seven days of player hours place Testing server at #12,979, in the top 60% of all ranked servers.
How many players are on Testing server right now?
The last sighting of Testing server was 13 days 9 hours ago, and it is offline now.
Server details
Is Testing server online, and how reliable is it?
Down at the moment: Testing server was last seen 13 days 9 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 14 October 2026.
Where is Testing server located?
No region is published by Testing server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 95.26.139.32:28015.
Which Rust version is Testing server on?
On Windows, Testing server runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on Testing server?
Too few wipes are on record for Testing server to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 15 days 11 hours is when the present world was made.
The rules
What are the rules and settings on Testing server?
No gather rate appears in the name of Testing server. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Join up
How do I join Testing server?
The console method: start Rust, press F1, and type client.connect 95.26.139.32:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.