Testing server
Offline 95.26.140.247:28015 checked 26d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Testing server?
These Rust Pop Watch lists include Testing server: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Testing server mean?
For the server browser, Testing server lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Testing server rank against other Rust servers?
Player hours over the last week rank Testing server at #14,900, within the top 65% of ranked servers.
How many players are on Testing server right now?
The last sighting of Testing server was 26 days 14 hours ago, and it is offline now.
Server facts
Is Testing server online, and how reliable is it?
Testing server shows as offline, last spotted 26 days 14 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 2 October 2026.
Where is Testing server located?
No region is published by Testing server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 95.26.140.247:28015.
Which Rust version is Testing server on?
On Windows, Testing server runs Rust network protocol 2634 and build 166586. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Testing server?
Testing server's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 26 days 17 hours.
Map and rules
What are the rules and settings on Testing server?
Nothing in the name tells you the gather rate on Testing server. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Getting in
How do I join Testing server?
The console method: start Rust, press F1, and type client.connect 95.26.140.247:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.