Testing server
Offline 95.26.141.60:28015 checked 41d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Testing server?
These Rust Pop Watch lists include Testing server: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
What do the server tags on Testing server mean?
These are the tags Testing server publishes for the browser: gmhardcore (Game mode): A harsher ruleset, hardcore; mp1 (Max players): It has 1 slots; ts0 (Group limit): Teams are disabled on this server; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163794 (Build): The game build is 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Testing server rank against other Rust servers?
Player hours over the last week rank Testing server at #15,489, within the top – of ranked servers.
How many players are on Testing server right now?
Offline now, Testing server was last spotted 41 days 21 hours ago.
Server details
Is Testing server online, and how reliable is it?
Testing server shows as offline, last spotted 41 days 21 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 16 September 2026.
Where is Testing server located?
There is no region from Testing server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 95.26.141.60:28015.
Which Rust version is Testing server on?
Rust network protocol 2633 and build 163794 is the version Testing server runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Testing server?
The record of Testing server's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 43 days 20 hours.
Map and rules
Which map does Testing server run?
Testing server uses a procedural map, which the game generates.
What are the rules and settings on Testing server?
Nothing in the name tells you the gather rate on Testing server. Nothing on group size is published here. hardcore is the game mode, Facepunch's most punishing mode. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Testing server?
The console method: start Rust, press F1, and type client.connect 95.26.141.60:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.