Testing server
Offline 95.26.142.164:28015 checked 19d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Testing server?
You'll find Testing server on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Testing server mean?
The game's server browser picks up these tags from Testing server: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167231 (Build): It's on game build 167231; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Testing server rank against other Rust servers?
A seven-day player-hours placing of #14,527 puts Testing server in the top 66% of all ranked servers.
How many players are on Testing server right now?
The last sighting of Testing server was 19 days 21 hours ago, and it is offline now.
About the server
Is Testing server online, and how reliable is it?
The server Testing server is not online now; 19 days 21 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 8 October 2026.
Where is Testing server located?
No region is published by Testing server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 95.26.142.164:28015.
Which Rust version is Testing server on?
On Windows, Testing server runs Rust network protocol 2634 and build 167231. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Testing server?
The record of Testing server's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 19 days 21 hours.
Map and rules
What are the rules and settings on Testing server?
Nothing in the name tells you the gather rate on Testing server. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Getting in
How do I join Testing server?
Enter client.connect 95.26.142.164:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.