Testing server
Offline 95.26.144.122:28015 checked 43d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Testing server?
These are the Rust Pop Watch lists that include Testing server: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
What do the server tags on Testing server mean?
These are the tags Testing server publishes for the browser: gmhardcore (Game mode): Hardcore rules make it harsher; mp1 (Max players): It has 1 slots; ts0 (Group limit): You can't team up: teams are disabled; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Testing server rank against other Rust servers?
The last seven days of player hours place Testing server at #13,258, in the top – of all ranked servers.
How many players are on Testing server right now?
The last sighting of Testing server was 43 days 8 hours ago, and it is offline now.
Server facts
Is Testing server online, and how reliable is it?
Down at the moment: Testing server was last seen 43 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 15 September 2026.
Where is Testing server located?
No region is published by Testing server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 95.26.144.122:28015.
Which Rust version is Testing server on?
On Windows, Testing server runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on Testing server?
Testing server's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 44 days 9 hours.
Map and rules
Which map does Testing server run?
A procedural map is what Testing server runs, generated by the game.
What are the rules and settings on Testing server?
No gather rate appears in the name of Testing server. No group limit is published. It runs hardcore, Facepunch's most punishing mode. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Testing server?
Enter client.connect 95.26.144.122:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.