Testing server
Offline 95.26.146.49:28015 checked 18d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Testing server?
These Rust Pop Watch lists include Testing server: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Testing server mean?
The game's server browser picks up these tags from Testing server: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp1 (Max players): There are 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Testing server rank against other Rust servers?
The last seven days of player hours place Testing server at #13,553, in the top 61% of all ranked servers.
How many players are on Testing server right now?
Testing server went quiet 18 days 18 hours ago and is offline at the moment.
About the server
Is Testing server online, and how reliable is it?
The server Testing server is not online now; 18 days 18 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 9 October 2026.
Where is Testing server located?
No region is published by Testing server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 95.26.146.49:28015.
Which Rust version is Testing server on?
On Windows, Testing server runs Rust network protocol 2634 and build 167398. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Testing server?
Testing server's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 19 days 14 hours.
Map and rules
What are the rules and settings on Testing server?
Nothing in the name tells you the gather rate on Testing server. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
Join up
How do I join Testing server?
The console method: start Rust, press F1, and type client.connect 95.26.146.49:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.