Testing server
Offline 95.26.147.40:28015 checked 38d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Testing server?
You'll find Testing server on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Testing server mean?
For the server browser, Testing server lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp1 (Max players): There are 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs164530 (Build): It's on game build 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Testing server rank against other Rust servers?
Player hours over the last week rank Testing server at #13,269, within the top – of ranked servers.
How many players are on Testing server right now?
The last sighting of Testing server was 38 days 20 hours ago, and it is offline now.
Server facts
Is Testing server online, and how reliable is it?
Testing server shows as offline, last spotted 38 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 19 September 2026.
Where is Testing server located?
There is no region from Testing server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 95.26.147.40:28015.
Which Rust version is Testing server on?
On Windows, Testing server runs Rust network protocol 2633 and build 164530. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on Testing server?
Testing server's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 39 days 20 hours.
Rules and settings
Which map does Testing server run?
The map on Testing server is procedural, made by the game.
What are the rules and settings on Testing server?
Nothing in the name tells you the gather rate on Testing server. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join Testing server?
The console method: start Rust, press F1, and type client.connect 95.26.147.40:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.