Development Server
Offline 95.47.113.106:28015 checked 37d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 14:49 UTC38d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Development Server?
These are the Rust Pop Watch lists that include Development Server: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Development Server mean?
The game's server browser picks up these tags from Development Server: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp2 (Max players): Slots: 2; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Development Server rank against other Rust servers?
Player hours over the last week rank Development Server at #14,143, within the top – of ranked servers.
How many players are on Development Server right now?
Offline now, Development Server was last spotted 37 days 22 hours ago.
Server details
Is Development Server online, and how reliable is it?
Down at the moment: Development Server was last seen 37 days 22 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 20 September 2026.
Where is Development Server located?
No region is published by Development Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 95.47.113.106:28015.
Which Rust version is Development Server on?
Rust network protocol 2633 and build 164530 is the version Development Server runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on Development Server when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on Development Server?
Too few wipes are on record for Development Server to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 38 days is when the present world was made.
The rules
Which map does Development Server run?
A procedural map is what Development Server runs, generated by the game.
What are the rules and settings on Development Server?
No gather rate appears in the name of Development Server. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. Anti-cheat is off: VAC, Valve's system.
Join up
How do I join Development Server?
The console method: start Rust, press F1, and type client.connect 95.47.113.106:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.