skin_test
Offline 95.79.77.56:28015 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include skin_test?
You'll find skin_test on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on skin_test mean?
For the server browser, skin_test lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does skin_test rank against other Rust servers?
The last seven days of player hours place skin_test at #15,423, in the top 69% of all ranked servers.
How many players are on skin_test right now?
Offline now, skin_test was last spotted 35 hours ago. It has averaged 0 players over the last seven days.
Server details
Is skin_test online, and how reliable is it?
Down at the moment: skin_test was last seen 35 hours ago. Over the last 1 full day it was up 0% of the time, 0 of 24 hours. Rust Pop Watch's first record of it is 26 October 2026.
Where is skin_test located?
There is no region from skin_test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 95.79.77.56:28015.
Which Rust version is skin_test on?
On Windows, skin_test runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on skin_test?
Too few wipes are on record for skin_test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 23 days 19 hours.
Rules and settings
Which map does skin_test run?
The map on skin_test is procedural, made by the game.
What are the rules and settings on skin_test?
No gather rate appears in the name of skin_test. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join skin_test?
The console method: start Rust, press F1, and type client.connect 95.79.77.56:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.