My Rust Server - Test
Online 96.2.164.37:28015 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 21:46 UTC4d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include My Rust Server - Test?
You'll find My Rust Server - Test on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on My Rust Server - Test mean?
The game's server browser picks up these tags from My Rust Server - Test: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does My Rust Server - Test rank against other Rust servers?
A seven-day player-hours placing of #5,804 puts My Rust Server - Test in the top 26% of all ranked servers.
How many players are on My Rust Server - Test right now?
The current tally at My Rust Server - Test: 0 players across 50 slots. Averaging 0 players across seven days, it topped out at 2.
Server facts
Is My Rust Server - Test online, and how reliable is it?
As of now, My Rust Server - Test is online. The uptime figure suggests it restarted roughly 4 days 2 hours ago. It was up 99% of the time over the last 4 full days, 95 of 96 hours in total. It came to Rust Pop Watch's attention on 24 October 2026.
Does My Rust Server - Test run smoothly?
Its server fps over the last 48 hours averaged 28, with 13 as the lowest. Entities reached a maximum of 68,522: buildings, deployables and everything else. The highest memory usage was 3,624 MB. Players feel lag when fps drops and the entity count climbs.
Where is My Rust Server - Test located?
No region is published by My Rust Server - Test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 96.2.164.37:28015.
Which Rust version is My Rust Server - Test on?
On Windows, My Rust Server - Test runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on My Rust Server - Test when wipe day comes around?
The average busiest crowd over recent wipes was 2 players. The latest wipe's crowd was busiest 23 hours after it began.
What is the wipe schedule on My Rust Server - Test?
The record of My Rust Server - Test's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 4 days 4 hours is when the present world was made.
Rules and settings
Which map does My Rust Server - Test run?
Generated by the game with seed 352165132, the map on My Rust Server - Test is procedural and 3,500 in size. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on My Rust Server - Test?
The name of My Rust Server - Test says nothing about gather rate. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins power it. The VAC anti-cheat from Valve is on.
How to join
How do I join My Rust Server - Test?
Enter client.connect 96.2.164.37:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.