Chrayntopia-dev
Offline 98.142.0.118:28015 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 03:51 UTC8d ago | 3+1 queue | – | running | 0 |
| Tue 13 Oct, 05:07 UTC16d ago | 2 | halved by day 1 | 7.9 days | 0 |
| Mon 5 Oct, 18:12 UTC23d ago | 0 | – | 7.5 days | 0 |
| Tue 29 Sep, 04:44 UTC30d ago | 1 | halved by day 1 | 6.6 days | 0 |
| Mon 28 Sep, 04:50 UTC31d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Chrayntopia-dev?
These Rust Pop Watch lists include Chrayntopia-dev: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Chrayntopia-dev mean?
For the server browser, Chrayntopia-dev lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp0 (Max players): It has 0 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Chrayntopia-dev rank against other Rust servers?
Player hours over the last week rank Chrayntopia-dev at #9,270, within the top 42% of ranked servers.
How many players are on Chrayntopia-dev right now?
Chrayntopia-dev went quiet 47 hours ago and is offline at the moment. Averaging 0 players across seven days, it topped out at 2.
About the server
Is Chrayntopia-dev online, and how reliable is it?
Chrayntopia-dev shows as offline, last spotted 47 hours ago. The uptime figure suggests it restarted roughly 23 hours ago. Out of 168 hours in the last 7 full days, it was online for 131, a 78% uptime. Rust Pop Watch's first record of it is 25 September 2026.
Does Chrayntopia-dev run smoothly?
Its server fps over the last 48 hours averaged 210, with 210 as the lowest. At its peak it held 110,093 entities: buildings, deployables and all the rest. Memory use peaked at 4,108 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is Chrayntopia-dev located?
No region is published by Chrayntopia-dev. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 98.142.0.118:28015.
Which Rust version is Chrayntopia-dev on?
On Linux, Chrayntopia-dev runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on Chrayntopia-dev when wipe day comes around?
Recent wipes averaged a peak of 2 players at their busiest. 23 hours after the latest wipe the crowd peaked, and 1 more were queued. Its recent wipes kept the crowd above half the peak until the next one 0% of the time. The crowd fell under half by day 1 whenever it did not hold.
What is the wipe schedule on Chrayntopia-dev?
Wipes on Chrayntopia-dev have lately landed about every 7 days. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its current world has been live for 8 days 5 hours.
Rules and settings
Which map does Chrayntopia-dev run?
A procedural map of 4,250 with seed 50000 is what Chrayntopia-dev runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map. The map name, as written, is Custom Map.
What are the rules and settings on Chrayntopia-dev?
The name of Chrayntopia-dev says nothing about gather rate. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Chrayntopia-dev?
Enter client.connect 98.142.0.118:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.