Live 49,472 players 11,703 servers online 104 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Chrayntopia-dev Off dutyoffline
Celebrity profile

Chrayntopia-dev

Offline 98.142.0.118:28015 checked 34d ago

moddedcarbon
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Vital stats

Players now 0/ ? slots
7-day average0peak –
Rank#16,226top 71%
Region–no continent published · group 8, the default
Last wipe34d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 25 SepThu 24 SepThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 05:39 UTC34d ago 0 – running 0
Thu 24 Sep, 14:31 UTC35d ago 0 – 0.6 days 0
Thu 17 Sep, 01:42 UTC43d ago 2 halved by day 1 7.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include Chrayntopia-dev?

These Rust Pop Watch lists include Chrayntopia-dev: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Chrayntopia-dev mean?

The game's server browser picks up these tags from Chrayntopia-dev: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp0 (Max players): Slots: 0; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs165217 (Build): It's on game build 165217; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Population

How does Chrayntopia-dev rank against other Rust servers?

A seven-day player-hours placing of #16,226 puts Chrayntopia-dev in the top 71% of all ranked servers.

How many players are on Chrayntopia-dev right now?

The last sighting of Chrayntopia-dev was 34 days 19 hours ago, and it is offline now.

About the server

Is Chrayntopia-dev online, and how reliable is it?

The server Chrayntopia-dev is not online now; 34 days 19 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 13 September 2026.

Where is Chrayntopia-dev located?

There is no region from Chrayntopia-dev. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 98.142.0.118:28015.

Which Rust version is Chrayntopia-dev on?

Rust network protocol 2633 and build 165217 is the version Chrayntopia-dev runs on Linux. Steam updates your game so it matches the protocol needed to join.

The wipe schedule

What happens on Chrayntopia-dev when wipe day comes around?

The average busiest crowd over recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 whenever it did not hold.

What is the wipe schedule on Chrayntopia-dev?

There is no next wipe to predict on Chrayntopia-dev, because wipes come at irregular times. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 34 days 20 hours.

Map and rules

Which map does Chrayntopia-dev run?

A procedural map of 4,250 with seed 2026832128 is what Chrayntopia-dev runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map. Custom Map is how the map name reads.

What are the rules and settings on Chrayntopia-dev?

No gather rate appears in the name of Chrayntopia-dev. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins power it. The VAC anti-cheat from Valve is on.

How to join

How do I join Chrayntopia-dev?

Enter client.connect 98.142.0.118:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp0
Max players Slots: 0.
ts8
Group limit This uses the default limit of 8 players per team.
v2633
Protocol To join, your game must be on the same protocol version: 2633.
cs165217
Build It's on game build 165217.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region is listed.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon A plugin framework called Carbon is running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.