RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]
Offline NA 104.143.2.47:28015 checked 1h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:49 UTC FW26d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
These are the Rust Pop Watch lists that include RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: Modded Rust servers, live, Build and creative servers, live, Rust PvE servers, ranked by who's hot and North America: who's hot right now. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] mean?
The game's server browser picks up these tags from RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^p (PvE): The danger is the world, not other players: no PvP here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): A plugin framework called Carbon is running here; NA (North America): In the server browser it sits under North America. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] rank against other Rust servers?
For the last seven days of player hours, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] sits at #4,033, inside the top 18% of ranked servers and at #672 in North America.
How many players are on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] right now?
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] went quiet 1 hours ago and is offline at the moment. Averaging 1 players across seven days, it topped out at 3. Over the last 48 hours, the fullest hour was 01:00 UTC, averaging 2 players.
About the server
Is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] online, and how reliable is it?
Down at the moment: RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] was last seen 1 hours ago. Based on the uptime it reports, the last restart was about 23 hours ago. The last 7 full days saw uptime of 94%, with 158 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run smoothly?
Its server fps over the last 48 hours averaged 30, with 30 as the lowest. At its peak it held 148,049 entities: buildings, deployables and all the rest. Up to 6,390 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Where is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] located?
With its NA tag, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] lists itself in North America. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 104.143.2.47:28015.
Which Rust version is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] on?
Rust network protocol 2635 and build 168909 is the version RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] when wipe day comes around?
Across its recent wipes, the busiest point averaged 5 players. The latest wipe's crowd was busiest 26 hours after it began.
What is the wipe schedule on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Wipes on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] come once a month, alongside the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it is running now dates from 26 days 7 hours. Its tags commit to wipes each month.
Map and rules
Which map does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run?
The procedural map on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] measures 4,250 and comes from the game with seed 1337. Matching size and seed produce the same map, so RustMaps can show it from this page. Custom Map is how the map name reads.
What are the rules and settings on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
The name of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] says nothing about gather rate. The group limit is 8 players, the game's default. no fighting other players: that is the pve mode. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins power it. The VAC anti-cheat from Valve is on.
Getting in
How do I join RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
The console method: start Rust, press F1, and type client.connect 104.143.2.47:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting. You can find its website at https://discord.com/invite/478SQzbUU9.
