[CAN] Facepunch 1
Online 148.113.198.4:28015 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 45 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW27d ago | 23 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Who runs [CAN] Facepunch 1?
A playrust.com hostname is published by [CAN] Facepunch 1 and by 124 other servers we track, so they most likely share an operator.
Which Rust Pop Watch lists and filters include [CAN] Facepunch 1?
These Rust Pop Watch lists include [CAN] Facepunch 1: Rust tutorial servers, Official Rust servers, watched and Vanilla Rust servers, live. It appears under these filters on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
What do the server tags on [CAN] Facepunch 1 mean?
These are the tags [CAN] Facepunch 1 publishes for the browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp400 (Max players): There are 400 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^t (Tutorial on): The Facepunch tutorial is on offer for new players; sc2 (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does [CAN] Facepunch 1 rank against other Rust servers?
The last seven days of player hours place [CAN] Facepunch 1 at #1,025, in the top 5% of all ranked servers.
How many players are on [CAN] Facepunch 1 right now?
0 players are on [CAN] Facepunch 1 at the moment, out of 400 slots. Averaging 9 players across seven days, it topped out at 21. Look at 22:00 UTC: that was the busiest point of the last 48 hours, at 11 players on average.
Server details
Is [CAN] Facepunch 1 online, and how reliable is it?
Right now, [CAN] Facepunch 1 is up and running. The uptime figure suggests it restarted roughly 22 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.
Does [CAN] Facepunch 1 run smoothly?
Average server fps for the last 48 hours was 293, and it never went below 260. At its peak it held 139,112 entities: buildings, deployables and all the rest. Memory use peaked at 5,689 MB. Players feel lag when fps drops and the entity count climbs.
Where is [CAN] Facepunch 1 located?
No region is published by [CAN] Facepunch 1. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 148.113.198.4:28015.
Which Rust version is [CAN] Facepunch 1 on?
Rust network protocol 2635 and build 168909 is the version [CAN] Facepunch 1 runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on [CAN] Facepunch 1 when wipe day comes around?
Recent wipes averaged a peak of 23 players at their busiest. 45 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on [CAN] Facepunch 1?
[CAN] Facepunch 1 wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. Its current world has been live for 27 days 18 hours. A wipe schedule of one wipe a month is published in its tags.
The rules
Which map does [CAN] Facepunch 1 run?
A procedural map of 4,500 with seed 875579406 is what [CAN] Facepunch 1 runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on [CAN] Facepunch 1?
No gather rate appears in the name of [CAN] Facepunch 1. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. Look in Rust's in-game Official tab and it is there. The server's own word for it is vanilla: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join [CAN] Facepunch 1?
Enter client.connect 148.113.198.4:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.
