[SEA] Facepunch 1
Online 15.235.180.212:28015 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 69, 20 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW26d ago | 69 | – | running | 6 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Who runs [SEA] Facepunch 1?
The same operator most likely runs [SEA] Facepunch 1 and 124 other servers we track, since all publish a playrust.com hostname.
Which Rust Pop Watch lists and filters include [SEA] Facepunch 1?
These are the Rust Pop Watch lists that include [SEA] Facepunch 1: Rust tutorial servers, Official Rust servers, watched and Vanilla Rust servers, live. It appears under these filters on the server list: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
What do the server tags on [SEA] Facepunch 1 mean?
These are the tags [SEA] Facepunch 1 publishes for the browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp300 (Max players): Slots: 300; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): The Facepunch tutorial is on offer for new players; sc2 (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does [SEA] Facepunch 1 rank against other Rust servers?
A seven-day player-hours placing of #785 puts [SEA] Facepunch 1 in the top 4% of all ranked servers.
How many players are on [SEA] Facepunch 1 right now?
9 players are on [SEA] Facepunch 1 at the moment, out of 300 slots. Peak for the week was 36, against an average of 14 players. The busiest stretch of the last 48 hours came at 14:00 UTC, averaging 30 players.
About the server
Is [SEA] Facepunch 1 online, and how reliable is it?
As of now, [SEA] Facepunch 1 is online. About 6 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 168, a 100% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Does [SEA] Facepunch 1 run smoothly?
Average server fps for the last 48 hours was 144, and it never went below 93. Entities reached a maximum of 147,627: buildings, deployables and everything else. The highest memory usage was 6,266 MB. Players feel lag when fps drops and the entity count climbs.
Where is [SEA] Facepunch 1 located?
Its name points to Asia, although [SEA] Facepunch 1 publishes no region tag. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 15.235.180.212:28015.
Which Rust version is [SEA] Facepunch 1 on?
Rust network protocol 2635 and build 168909 is the version [SEA] Facepunch 1 runs on Windows. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What happens on [SEA] Facepunch 1 when wipe day comes around?
The average busiest crowd over recent wipes was 69 players. 20 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on [SEA] Facepunch 1?
Wipes on [SEA] Facepunch 1 come once a month, alongside the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. The world it is running now dates from 26 days 1 hours. A wipe schedule of one wipe a month is published in its tags.
Map and rules
Which map does [SEA] Facepunch 1 run?
The procedural map on [SEA] Facepunch 1 measures 4,500 and comes from the game with seed 183258278. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on [SEA] Facepunch 1?
The name of [SEA] Facepunch 1 says nothing about gather rate. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It sits in the Official tab in game. It labels itself vanilla, with this meaning: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join [SEA] Facepunch 1?
Enter client.connect 15.235.180.212:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.
