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Camera-shy: no banner published [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe Onlineright now +1since yesterday
Celebrity profile · EA

[JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe

Online EA 153.197.161.35:28017 checked 11m ago

biweekly wipes vanillacarbonpremium
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Vital stats

Players now 1/ 150 slots 1% full +1against this time yesterday
7-day average1peak 7
Rank#3,325top 15% · #310 in EA
RegionEAEA · group 8, the default
Last wipe12d agobiweekly schedule
Next wipe1d 2hFri 30 Oct, 04:32 UTC
The rise

Players

AveragePeak
0246803:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

05010015020003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers, top 55% in EA. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 04:32 UTC, in 1d 2h. Its biweekly schedule tag · low confidence

14.2 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
5
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 7.5

Coming wipes

1d 2hFri 30 Oct, 04:32 UTC
7d 16hThu 5 Nov, 19:00 UTCFW
15d 2hFri 13 Nov, 04:32 UTC
29d 2hFri 27 Nov, 04:32 UTC
35d 16hThu 3 Dec, 19:00 UTCFW
43d 2hFri 11 Dec, 04:32 UTC

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 28 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 04:32 UTC12d ago 5 – running 0
Thu 1 Oct, 19:05 UTC FW27d ago 4 halved by day 9 14.4 days 0
Thu 17 Sep, 19:00 UTC41d ago 7 halved by day 6 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Who runs [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?

A crypto-cheer.jp hostname is published by [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe and by 2 other servers we track, so they most likely share an operator.

Which Rust Pop Watch lists and filters include [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?

These Rust Pop Watch lists include [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe: Community servers, by the numbers and Vanilla Rust servers, live. It appears under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the server tags on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe mean?

These are the tags [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp150 (Max players): Slots: 150; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes every fortnight; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^y (Carbon): This server uses Carbon for plugins; ^q (Premium): Rust's premium status is required to join; EA (East Asia): In the server browser it sits under East Asia. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

The players

How does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe rank against other Rust servers?

For the last seven days of player hours, [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe sits at #3,325, inside the top 15% of ranked servers and at #310 in Asia.

How many players are on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe right now?

The current tally at [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe: 1 players across 150 slots. Averaging 1 players across seven days, it topped out at 7. Over the last 48 hours, the fullest hour was 10:00 UTC, averaging 5 players.

About the server

Is [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe online, and how reliable is it?

As of now, [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe is online. About 3 hours ago is when it last restarted, judging by its uptime. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. The first time Rust Pop Watch saw it was 13 September 2026.

Does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe run smoothly?

Its server fps over the last 48 hours averaged 98, with 81 as the lowest. The world carried as many as 122,965 entities, including buildings and deployables. The highest memory usage was 4,550 MB. What players experience as lag comes from low fps and a rising entity count.

Where is [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe located?

With its EA tag, [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe lists itself in Asia. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 153.197.161.35:28017.

Which Rust version is [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe on?

On Linux, [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.

Wipe days

What happens on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe when wipe day comes around?

The average busiest crowd over recent wipes was 5 players. The latest wipe's crowd was busiest 28 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If it did not hold, half the peak was gone by day 7.5.

What is the wipe schedule on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?

Too few wipes are recorded on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe to confirm its schedule, so its tag drives the prediction. Come Friday 30 October at 04:32 UTC, the next wipe is expected. The world it is running now dates from 12 days 21 hours. A wipe every two weeks is what its tags promise.

Rules and settings

Which map does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe run?

A procedural map of 4,500 with seed 930824030 is what [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map.

What are the rules and settings on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?

No gather rate appears in the name of [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser lists it under Community. The plugin count is Carbon. It labels itself vanilla, with this meaning: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. Rust's premium status is required to join. The VAC anti-cheat from Valve is on.

Join up

How do I join [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?

The console method: start Rust, press F1, and type client.connect 153.197.161.35:28017. Launch Rust on this page is another way, opening Rust via Steam and connecting. Rust's premium status is required to join.

Decoded

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^y,^b,^v,EA,gmrust,cs168909,^q,ts8

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp150
Max players Slots: 150.
ts8
Group limit The default team size of 8 applies here.
v2635
Protocol To join, your game must be on the same protocol version: 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly The server wipes every fortnight.

Difficulty

^v
Vanilla Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it.

Mods and access

^y
Carbon This server uses Carbon for plugins.
^q
Premium Rust's premium status is required to join.

Region

EA
East Asia In the server browser it sits under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.