JumpRust.com - Test
Offline EA 162.222.17.239:26666 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers, top 81% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:52 UTC1d ago | – | – | running | 1 |
| Tue 27 Oct, 10:13 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 14:18 UTC3d ago | 1 | – | 1.8 days | 1 |
| Thu 22 Oct, 09:48 UTC6d ago | 1 | – | 3.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Who runs JumpRust.com - Test?
A jumprust.com hostname is published by JumpRust.com - Test and by 15 other servers we track, so they most likely share an operator.
Which Rust Pop Watch lists and filters include JumpRust.com - Test?
These Rust Pop Watch lists include JumpRust.com - Test: Modded Rust servers, live. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
What do the server tags on JumpRust.com - Test mean?
For the server browser, JumpRust.com - Test lists these tags: gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): There are 0 slots; ts32 (Group limit): No team can exceed 32 players; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's game, unchanged: no modified rates, kits or rules; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EA (East Asia): Its place in the server browser is under East Asia. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does JumpRust.com - Test rank against other Rust servers?
JumpRust.com - Test takes #10,012 on seven-day player hours, a top 45% spot overall and #452 across Asia.
How many players are on JumpRust.com - Test right now?
Offline now, JumpRust.com - Test was last spotted 34 hours ago. Peak for the week was 1, against an average of 1 players. Over the last 48 hours, the fullest hour was 17:00 UTC, averaging 1 players.
Server details
Is JumpRust.com - Test online, and how reliable is it?
The server JumpRust.com - Test is not online now; 34 hours have passed since it was last seen. The uptime figure suggests it restarted roughly 13 minutes ago. It was up 4% of the time over the last 7 full days, 7 of 168 hours in total. The first time Rust Pop Watch saw it was 17 October 2026.
Does JumpRust.com - Test run smoothly?
The 48-hour average was 30 server fps, with a low of 30. Entities reached a maximum of 503: buildings, deployables and everything else. Memory use peaked at 1,128 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is JumpRust.com - Test located?
In Asia, JumpRust.com - Test lists itself with its EA tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 162.222.17.239:26666.
Which Rust version is JumpRust.com - Test on?
Rust network protocol 2635 and build 168909 is the version JumpRust.com - Test runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on JumpRust.com - Test when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on JumpRust.com - Test?
Its tag sets the prediction, because JumpRust.com - Test's recorded wipes are too few to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. The world it is running now dates from 34 hours. The tags list a fortnightly wipe schedule.
The rules
Which map does JumpRust.com - Test run?
Generated by the game with seed 1337, the map on JumpRust.com - Test is procedural and 1,000 in size. Look at it on RustMaps from this page: the same size and seed always make the same map. On the map name: ✿ JumpRust.com日本™ FPS+.
What are the rules and settings on JumpRust.com - Test?
Nothing in the name tells you the gather rate on JumpRust.com - Test. A group holds at most 32 players. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. Vanilla is what it calls itself: facepunch's game, unchanged: no modified rates, kits or rules. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join JumpRust.com - Test?
Enter client.connect 162.222.17.239:26666 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. You can find its website at https://jumprust.com.
