Live 59,874 players 11,727 servers online 179 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Japan Tokyo - Chill PvE|JP Onlineright now +9since yesterday
Celebrity profile · EA

Japan Tokyo - Chill PvE|JP

Online EA 162.222.17.4:30010 checked 9m ago

vanillamoddedcarbonpve
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Vital stats

Players now 28/ 100 slots 28% full +9+49%against this time yesterday
7-day average21peak 64
Rank#657top 3% · #33 in EA
RegionEAEA · group 16 max
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeak
01020304011:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

01020304011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers, top 6% in EA. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.5 days
usual gap
between real wipes
127
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 127, 5 hours in, with 25 in the queue.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:46 UTC27d ago 127+25 queue – running 1
Thu 1 Oct, 19:46 UTC FW27d ago 127+25 queue – 0.5 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Who runs Japan Tokyo - Chill PvE|JP?

A japantokyo.jp hostname is published by Japan Tokyo - Chill PvE|JP and by 3 other servers we track, so they most likely share an operator.

Which Rust Pop Watch lists and filters include Japan Tokyo - Chill PvE|JP?

You'll find Japan Tokyo - Chill PvE|JP on the following Rust Pop Watch lists: Modded Rust servers, live and Rust PvE servers, ranked by who's hot. These are the filters that list it on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10; Average players: 10+ on average.

What do the server tags on Japan Tokyo - Chill PvE|JP mean?

These are the tags Japan Tokyo - Chill PvE|JP publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): It has 100 slots; ts16 (Group limit): Each team is capped at 16; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): No fighting between players: the world supplies the danger; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is what it runs; EA (East Asia): The server browser lists it under East Asia. Current players, queue and world age are in the tags too, displayed at the top of this page.

Player counts

How does Japan Tokyo - Chill PvE|JP rank against other Rust servers?

For the last seven days of player hours, Japan Tokyo - Chill PvE|JP sits at #657, inside the top 3% of ranked servers and at #33 in Asia.

How many players are on Japan Tokyo - Chill PvE|JP right now?

28 players are on Japan Tokyo - Chill PvE|JP at the moment, out of 100 slots. Peak for the week was 64, against an average of 21 players. Look at 12:00 UTC: that was the busiest point of the last 48 hours, at 35 players on average.

About the server

Is Japan Tokyo - Chill PvE|JP online, and how reliable is it?

As of now, Japan Tokyo - Chill PvE|JP is online. The uptime figure suggests it restarted roughly 10 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.

Does Japan Tokyo - Chill PvE|JP run smoothly?

Its server fps over the last 48 hours averaged 30, with 24 as the lowest. The world carried as many as 576,937 entities, including buildings and deployables. The highest memory usage was 15,429 MB. Players feel lag when fps drops and the entity count climbs.

Where is Japan Tokyo - Chill PvE|JP located?

With its EA tag, Japan Tokyo - Chill PvE|JP lists itself in Asia. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 162.222.17.4:30010.

Which Rust version is Japan Tokyo - Chill PvE|JP on?

Rust network protocol 2635 and build 168909 is the version Japan Tokyo - Chill PvE|JP runs on Linux. Steam updates your game so it matches the protocol needed to join.

The wipe schedule

What happens on Japan Tokyo - Chill PvE|JP when wipe day comes around?

Across its recent wipes, the busiest point averaged 127 players. 5 hours after the latest wipe the crowd peaked, and 25 more were queued.

What is the wipe schedule on Japan Tokyo - Chill PvE|JP?

Japan Tokyo - Chill PvE|JP's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 27 days 2 hours is when the present world was made.

Map and rules

Which map does Japan Tokyo - Chill PvE|JP run?

A procedural map of 5,500 with seed 1337 is what Japan Tokyo - Chill PvE|JP runs, made by the game. Matching size and seed produce the same map, so RustMaps can show it from this page. The map name, as written, is Custom Map.

What are the rules and settings on Japan Tokyo - Chill PvE|JP?

Nothing in the name tells you the gather rate on Japan Tokyo - Chill PvE|JP. Teams can reach 16 players. no fighting other players: that is the pve mode. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins power it. The server's own word for it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The VAC anti-cheat from Valve is on.

How to join

How do I join Japan Tokyo - Chill PvE|JP?

The console method: start Rust, press F1, and type client.connect 162.222.17.4:30010. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://discord.com/invite/AH7FXJ2Xet.

Decoded

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,EA,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp100
Max players It has 100 slots.
ts16
Group limit Each team is capped at 16.
v2635
Protocol You need the same game version to get in: protocol 2635.
cs168909
Build It's on game build 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region is listed.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE No fighting between players: the world supplies the danger.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon Carbon, a plugin framework, is what it runs.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.