测试
Offline EA 183.221.149.37:28015 checked 39d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Next wipe Thursday 29 October, 21:31 UTC, in 1d 22h. Biweekly: 14 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include 测试?
These are the Rust Pop Watch lists that include 测试: Community servers, by the numbers and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on 测试 mean?
The game's server browser picks up these tags from 测试: gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): It has 40 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs164530 (Build): It's on game build 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; EA (East Asia): The server browser lists it under East Asia. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does 测试 rank against other Rust servers?
For the last seven days of player hours, 测试 sits at #15,392, inside the top – of ranked servers and at #477 in Asia.
How many players are on 测试 right now?
测试 went quiet 39 days 7 hours ago and is offline at the moment.
Server facts
Is 测试 online, and how reliable is it?
Down at the moment: 测试 was last seen 39 days 7 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 17 September 2026.
Where is 测试 located?
With its EA tag, 测试 lists itself in Asia. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 183.221.149.37:28015.
Which Rust version is 测试 on?
Rust network protocol 2633 and build 164530 is the version 测试 runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on 测试?
The estimate for the next wipe on 测试 rests on biweekly: 14 days after its last wipe. Thursday 29 October at 21:31 UTC is the date its next wipe is due. 40 days 1 hours is when the present world was made. A wipe every two weeks is what its tags promise.
Rules and settings
Which map does 测试 run?
The map on 测试 is procedural, made by the game.
What are the rules and settings on 测试?
No gather rate appears in the name of 测试. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser lists it under Community. The server's own word for it is vanilla: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join 测试?
The console method: start Rust, press F1, and type client.connect 183.221.149.37:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.