[SA] Facepunch 1
Online 185.50.107.84:28015 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 24, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW28d ago | 24 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Who runs [SA] Facepunch 1?
[SA] Facepunch 1 and 124 other servers we track publish a playrust.com hostname, which points to one operator behind them.
Which Rust Pop Watch lists and filters include [SA] Facepunch 1?
You'll find [SA] Facepunch 1 on the following Rust Pop Watch lists: Rust tutorial servers, Official Rust servers, watched and Vanilla Rust servers, live. These are the filters that list it on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
What do the server tags on [SA] Facepunch 1 mean?
For the server browser, [SA] Facepunch 1 lists these tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp350 (Max players): There are 350 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^m (Monthly): The wipe schedule is monthly, alongside Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): The Facepunch tutorial is on offer for new players; sc2 (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does [SA] Facepunch 1 rank against other Rust servers?
The last seven days of player hours place [SA] Facepunch 1 at #846, in the top 4% of all ranked servers.
How many players are on [SA] Facepunch 1 right now?
The current tally at [SA] Facepunch 1: 7 players across 350 slots. Averaging 12 players across seven days, it topped out at 39. Look at 12:00 UTC: that was the busiest point of the last 48 hours, at 14 players on average.
About the server
Is [SA] Facepunch 1 online, and how reliable is it?
Right now, [SA] Facepunch 1 is up and running. The uptime figure suggests it restarted roughly 22 hours ago. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Does [SA] Facepunch 1 run smoothly?
The 48-hour average was 125 server fps, with a low of 78. At its peak it held 149,157 entities: buildings, deployables and all the rest. Up to 5,758 MB of memory was used. Players feel lag when fps drops and the entity count climbs.
Where is [SA] Facepunch 1 located?
No region is published by [SA] Facepunch 1. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 185.50.107.84:28015.
Which Rust version is [SA] Facepunch 1 on?
On Windows, [SA] Facepunch 1 runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What happens on [SA] Facepunch 1 when wipe day comes around?
The average busiest crowd over recent wipes was 24 players. The latest wipe's crowd was busiest 7 hours after it began.
What is the wipe schedule on [SA] Facepunch 1?
[SA] Facepunch 1 wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. 28 days 11 hours is when the present world was made. Its tags commit to wipes each month.
Rules and settings
Which map does [SA] Facepunch 1 run?
The procedural map on [SA] Facepunch 1 measures 4,500 and comes from the game with seed 234844413. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on [SA] Facepunch 1?
No gather rate appears in the name of [SA] Facepunch 1. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. It sits in the Official tab in game. It labels itself vanilla, with this meaning: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join [SA] Facepunch 1?
Enter client.connect 185.50.107.84:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.
