Live 41,937 players 11,705 servers online 101 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published [SA] Facepunch 2 Onlineright now
Celebrity profile

[SA] Facepunch 2

Online 185.50.107.85:28015 checked 9m ago

official monthly wipes vanilla
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Vital stats

Players now 8/ 350 slots 2% full steadyagainst this time yesterday
7-day average7peak 19
Rank#1,177top 5%
Region–no continent published · group 8, the default
Last wipe27d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
The rise

Players

AveragePeak
0510152002:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

05010015020002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

27
wipe-day peak
players, last three wipes

Coming wipes

7d 17hThu 5 Nov, 19:00 UTCFW
35d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 27, 47 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago 27 – running 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Who runs [SA] Facepunch 2?

The same operator most likely runs [SA] Facepunch 2 and 124 other servers we track, since all publish a playrust.com hostname.

Which Rust Pop Watch lists and filters include [SA] Facepunch 2?

You'll find [SA] Facepunch 2 on the following Rust Pop Watch lists: Rust tutorial servers, Official Rust servers, watched and Vanilla Rust servers, live. These are the filters that list it on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

What do the server tags on [SA] Facepunch 2 mean?

For the server browser, [SA] Facepunch 2 lists these tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, standard Rust style; mp350 (Max players): There are 350 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available for new players here; sc2 (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

Population

How does [SA] Facepunch 2 rank against other Rust servers?

Player hours over the last week rank [SA] Facepunch 2 at #1,177, within the top 5% of ranked servers.

How many players are on [SA] Facepunch 2 right now?

8 players are on [SA] Facepunch 2 at the moment, out of 350 slots. Averaging 7 players across seven days, it topped out at 19. Over the last 48 hours, the fullest hour was 15:00 UTC, averaging 17 players.

About the server

Is [SA] Facepunch 2 online, and how reliable is it?

Right now, [SA] Facepunch 2 is up and running. Based on the uptime it reports, the last restart was about 19 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.

Does [SA] Facepunch 2 run smoothly?

The 48-hour average was 127 server fps, with a low of 102. Entities reached a maximum of 133,343: buildings, deployables and everything else. Memory use peaked at 5,213 MB. Players feel lag when fps drops and the entity count climbs.

Where is [SA] Facepunch 2 located?

There is no region from [SA] Facepunch 2. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 185.50.107.85:28015.

Which Rust version is [SA] Facepunch 2 on?

Rust network protocol 2635 and build 168909 is the version [SA] Facepunch 2 runs on Windows. Steam updates your game so it matches the protocol needed to join.

Wipe days

What happens on [SA] Facepunch 2 when wipe day comes around?

The average busiest crowd over recent wipes was 27 players. The latest wipe's crowd was busiest 47 hours after it began.

What is the wipe schedule on [SA] Facepunch 2?

[SA] Facepunch 2 wipes with the force wipe and at no other time, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Its current world has been live for 27 days 7 hours. The tags hold a monthly wipe schedule.

The rules

Which map does [SA] Facepunch 2 run?

Generated by the game with seed 1046378604, the map on [SA] Facepunch 2 is procedural and 4,500 in size. Look at it on RustMaps from this page: the same size and seed always make the same map.

What are the rules and settings on [SA] Facepunch 2?

The name of [SA] Facepunch 2 says nothing about gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. Look in Rust's in-game Official tab and it is there. The server's own word for it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Getting in

How do I join [SA] Facepunch 2?

The console method: start Rust, press F1, and type client.connect 185.50.107.85:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Pop Watch

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival, standard Rust style.
mp350
Max players There are 350 slots.
ts8
Group limit The default team size of 8 applies here.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code Region code left blank.

Wipe schedule

^m
Monthly A monthly wipe, synced to Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^t
Tutorial on Facepunch's tutorial is available for new players here.

Other

sc2
Custom tag Standard Rust tags don't include this one: a plugin or the owner set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.