Live 93,384 players 11,848 servers online 381 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] Onlineright now
Celebrity profile

RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]

Online 216.39.240.13:28029 checked 9m ago

50x weekly wipes moddedcarbonpve
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Vital stats

Players now 0/ 101 slots 0% full steadyagainst this time yesterday
7-day average1peak 4
Rank#3,681top 17%
Region–no continent published · group 8, the default
Last wipe6d agoweekly schedule
Next wipe23hFri 30 Oct, 14:47 UTC
The rise

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

01020304016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:47 UTC, in 23h. Every Friday at 14:47 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
5
wipe-day peak
players, last three wipes
60%
crowd held
else halves by day 1.5

Coming wipes

23hFri 30 Oct, 14:47 UTC
7d 3hThu 5 Nov, 19:00 UTCFW
7d 23hFri 6 Nov, 14:47 UTC
14d 23hFri 13 Nov, 14:47 UTC
21d 23hFri 20 Nov, 14:47 UTC
28d 23hFri 27 Nov, 14:47 UTC
35d 3hThu 3 Dec, 19:00 UTCFW
35d 23hFri 4 Dec, 14:47 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:47 UTC6d ago 3 – running 0
Fri 16 Oct, 13:49 UTC13d ago 7 halved by day 2 7 days 1
Fri 9 Oct, 13:54 UTC20d ago 5 held half 7 days 1
Thu 1 Oct, 18:06 UTC FW27d ago 4 held half 7.8 days 2
Fri 25 Sep, 15:16 UTC34d ago 7 halved by day 1 6.1 days 2
Fri 18 Sep, 14:05 UTC41d ago 4 held half 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

These are the Rust Pop Watch lists that include RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]: Hot end: Rust servers above 10x, Modded Rust servers, live, Rust PvE servers, ranked by who's hot, The roleplay set, by the numbers and Rust zombie servers, by the numbers. These are the filters that list it on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

What do the server tags on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] mean?

The game's server browser picks up these tags from RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp101 (Max players): Slots: 101; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^w (Weekly): It wipes weekly; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): Here the world is the threat, and players don't fight each other; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

The players

How does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

A seven-day player-hours placing of #3,681 puts RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] in the top 17% of all ranked servers.

How many players are on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] right now?

RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is holding 0 players, with 101 slots in total. Averaging 1 players across seven days, it topped out at 4. Over the last 48 hours, the fullest hour was 15:00 UTC, averaging 3 players.

Server facts

Is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?

RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is live at the moment. Based on the uptime it reports, the last restart was about 2 hours ago. It was up 98% of the time over the last 7 full days, 165 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.

Does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run smoothly?

The 48-hour average was 29 server fps, with a low of 5. The world carried as many as 162,634 entities, including buildings and deployables. The highest memory usage was 4,851 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Where is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] located?

There is no region from RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 216.39.240.13:28029.

Which Rust version is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] on?

On Linux, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

The wipe schedule

What happens on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] when wipe day comes around?

Across its recent wipes, the busiest point averaged 5 players. The crowd on the latest wipe topped out 22 hours in. Its recent wipes kept the crowd above half the peak until the next one 60% of the time. The crowd fell under half by day 1.5 whenever it did not hold.

What is the wipe schedule on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] keeps to a every Friday at 14:47 UTC wipe rhythm. The next wipe is pencilled in for Friday 30 October at 14:47 UTC. The world it is running now dates from 6 days. The tags say wipes happen every week.

Rules and settings

Which map does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run?

Generated by the game with seed 86329953, the map on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is procedural and 5,000 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.

What are the rules and settings on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

Gather comes at 50x on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree], according to its name. The group limit is 8 players, the game's default. It runs roleplay, roleplay rules, towns and jobs. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Carbon. Anti-cheat is on: VAC, Valve's system.

Getting in

How do I join RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?

The console method: start Rust, press F1, and type client.connect 216.39.240.13:28029. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://www.rust-gaming-nation.com/.

Decoded

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp101
Max players Slots: 101.
ts8
Group limit This uses the default limit of 8 players per team.
v2635
Protocol To join, your game must be on the same protocol version: 2635.
cs168909
Build It's on game build 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region is listed.

Wipe schedule

^w
Weekly It wipes weekly.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE Here the world is the threat, and players don't fight each other.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.