Live 54,903 players 11,682 servers online 122 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] Onlineright now +2since yesterday
Celebrity profile

RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]

Online 216.39.240.13:28048 checked 11m ago

100000x weekly wipes moddedcarbonpve
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Vital stats

Players now 6/ 101 slots 6% full +2+60%against this time yesterday
7-day average5peak 15
Rank#1,488top 7%
Region–no continent published · group 8, the default
Last wipe6d agoweekly schedule
Next wipe13hFri 30 Oct, 14:34 UTC
The rise

Players

AveragePeak
0510152002:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

02040608002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:34 UTC, in 13h. Every Friday at 14:34 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
14
wipe-day peak
players, last three wipes
80%
crowd held
else halves by day 5

Coming wipes

13hFri 30 Oct, 14:34 UTC
6d 17hThu 5 Nov, 19:00 UTCFW
7d 13hFri 6 Nov, 14:34 UTC
14d 13hFri 13 Nov, 14:34 UTC
21d 13hFri 20 Nov, 14:34 UTC
28d 13hFri 27 Nov, 14:34 UTC
34d 17hThu 3 Dec, 19:00 UTCFW
35d 13hFri 4 Dec, 14:34 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 26 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:34 UTC6d ago 15 – running 1
Fri 16 Oct, 13:48 UTC13d ago 13 halved by day 5 7 days 8
Fri 9 Oct, 13:50 UTC20d ago 14 held half 7 days 3
Thu 1 Oct, 18:08 UTC FW28d ago 13 held half 7.8 days 6
Fri 25 Sep, 15:11 UTC34d ago 11 held half 6.1 days 9
Fri 18 Sep, 14:02 UTC41d ago 12 held half 7 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

These are the Rust Pop Watch lists that include RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: Hot end: Rust servers above 10x, Modded Rust servers, live, Rust PvE servers, ranked by who's hot, The roleplay set, by the numbers and Rust zombie servers, by the numbers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

What do the server tags on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] mean?

These are the tags RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp101 (Max players): It has 101 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^w (Weekly): Every week brings a wipe; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The danger is the world, not other players: no PvP here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. Current players, queue and world age are in the tags too, displayed at the top of this page.

Player counts

How does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

The last seven days of player hours place RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] at #1,488, in the top 7% of all ranked servers.

How many players are on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] right now?

RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is holding 6 players, with 101 slots in total. Peak for the week was 15, against an average of 5 players. Over the last 48 hours, the fullest hour was 21:00 UTC, averaging 11 players.

Server details

Is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?

As of now, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is online. About 1 hours ago is when it last restarted, judging by its uptime. It was up 93% of the time over the last 7 full days, 157 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.

Does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] run smoothly?

The 48-hour average was 56 server fps, with a low of 41. At its peak it held 132,082 entities: buildings, deployables and all the rest. Up to 4,265 MB of memory was used. Players feel lag when fps drops and the entity count climbs.

Where is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] located?

There is no region from RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 216.39.240.13:28048.

Which Rust version is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] on?

Rust network protocol 2635 and build 168909 is the version RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] runs on Linux. Steam updates your game so it matches the protocol needed to join.

Wipe days

What happens on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] when wipe day comes around?

Across its recent wipes, the busiest point averaged 14 players. The crowd on the latest wipe topped out 26 hours in. Above half the peak until the next wipe: that happened in 80% of its recent wipes. The crowd fell under half by day 5 whenever it did not hold.

What is the wipe schedule on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

Wipes on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] follow a every Friday at 14:34 UTC pattern. Friday 30 October at 14:34 UTC is the date its next wipe is due. The world it is running now dates from 6 days 10 hours. The tags say wipes happen every week.

The rules

Which map does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] run?

Generated by the game with seed 1337, the map on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is procedural and 4,096 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.

What are the rules and settings on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

The name says it: RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] gathers at 100000x. Groups go up to 8 players, which is the default. roleplay rules across towns and jobs: that is the roleplay mode. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins power it. Anti-cheat is on: VAC, Valve's system.

How to join

How do I join RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

Enter client.connect 216.39.240.13:28048 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. For more, see https://www.rust-gaming-nation.com/.

Decoded

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp101
Max players It has 101 slots.
ts8
Group limit This uses the default limit of 8 players per team.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build It's on game build 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly Every week brings a wipe.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE The danger is the world, not other players: no PvP here.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.