[AU] Facepunch 2
Online 51.161.199.230:28015 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 30, 39 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW27d ago | 30 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Who runs [AU] Facepunch 2?
A playrust.com hostname is published by [AU] Facepunch 2 and by 124 other servers we track, so they most likely share an operator.
Which Rust Pop Watch lists and filters include [AU] Facepunch 2?
You'll find [AU] Facepunch 2 on the following Rust Pop Watch lists: Rust tutorial servers, Oceania Rust servers, live, Official Rust servers, watched and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Oceania; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
What do the server tags on [AU] Facepunch 2 mean?
The game's server browser picks up these tags from [AU] Facepunch 2: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, standard Rust style; mp250 (Max players): It has 250 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^m (Monthly): The wipe schedule is monthly, alongside Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unchanged: no modified rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial is available for new players here; sc2 (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does [AU] Facepunch 2 rank against other Rust servers?
Player hours over the last week rank [AU] Facepunch 2 at #1,214, within the top 5% of ranked servers.
How many players are on [AU] Facepunch 2 right now?
7 players are on [AU] Facepunch 2 at the moment, out of 250 slots. Peak for the week was 14, against an average of 7 players. The busiest stretch of the last 48 hours came at 22:00 UTC, averaging 9 players.
Server details
Is [AU] Facepunch 2 online, and how reliable is it?
Right now, [AU] Facepunch 2 is up and running. The uptime figure suggests it restarted roughly 8 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. The first time Rust Pop Watch saw it was 13 September 2026.
Does [AU] Facepunch 2 run smoothly?
The 48-hour average was 186 server fps, with a low of 149. At its peak it held 130,159 entities: buildings, deployables and all the rest. The highest memory usage was 5,966 MB. What players experience as lag comes from low fps and a rising entity count.
Where is [AU] Facepunch 2 located?
Its name points to Oceania, although [AU] Facepunch 2 publishes no region tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 51.161.199.230:28015.
Which Rust version is [AU] Facepunch 2 on?
On Windows, [AU] Facepunch 2 runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on [AU] Facepunch 2 when wipe day comes around?
Across its recent wipes, the busiest point averaged 30 players. The latest wipe's crowd was busiest 39 hours after it began.
What is the wipe schedule on [AU] Facepunch 2?
Wipes on [AU] Facepunch 2 come once a month, alongside the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 4 hours is when the present world was made. Its tags commit to wipes each month.
Rules and settings
Which map does [AU] Facepunch 2 run?
Generated by the game with seed 157227784, the map on [AU] Facepunch 2 is procedural and 4,500 in size. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on [AU] Facepunch 2?
The name of [AU] Facepunch 2 says nothing about gather rate. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. Look in Rust's in-game Official tab and it is there. Vanilla is what it calls itself: facepunch's game, unchanged: no modified rates, kits or rules. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join [AU] Facepunch 2?
The console method: start Rust, press F1, and type client.connect 51.161.199.230:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.
