[EU] Facepunch 8
Online 79.137.98.10:28015 checked 12m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 63, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW27d ago | 63 | – | running | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Who runs [EU] Facepunch 8?
A playrust.com hostname is published by [EU] Facepunch 8 and by 124 other servers we track, so they most likely share an operator.
Which Rust Pop Watch lists and filters include [EU] Facepunch 8?
These are the Rust Pop Watch lists that include [EU] Facepunch 8: Rust tutorial servers, European Rust servers, live, Official Rust servers, watched and Vanilla Rust servers, live. These are the filters that list it on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
What do the server tags on [EU] Facepunch 8 mean?
For the server browser, [EU] Facepunch 8 lists these tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, standard Rust style; mp350 (Max players): It has 350 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unchanged: no modified rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial is available for new players here; sc2 (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does [EU] Facepunch 8 rank against other Rust servers?
Player hours over the last week rank [EU] Facepunch 8 at #975, within the top 4% of ranked servers.
How many players are on [EU] Facepunch 8 right now?
6 players are on [EU] Facepunch 8 at the moment, out of 350 slots. Peak for the week was 23, against an average of 9 players. Look at 17:00 UTC: that was the busiest point of the last 48 hours, at 19 players on average.
About the server
Is [EU] Facepunch 8 online, and how reliable is it?
As of now, [EU] Facepunch 8 is online. Based on the uptime it reports, the last restart was about 13 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. The first time Rust Pop Watch saw it was 13 September 2026.
Does [EU] Facepunch 8 run smoothly?
Its server fps over the last 48 hours averaged 218, with 200 as the lowest. Entities reached a maximum of 136,980: buildings, deployables and everything else. Up to 6,093 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Where is [EU] Facepunch 8 located?
No region tag comes from [EU] Facepunch 8, but its name points to Europe. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 79.137.98.10:28015.
Which Rust version is [EU] Facepunch 8 on?
Rust network protocol 2635 and build 168909 is the version [EU] Facepunch 8 runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on [EU] Facepunch 8 when wipe day comes around?
Recent wipes averaged a peak of 63 players at their busiest. The latest wipe's crowd was busiest 2 hours after it began.
What is the wipe schedule on [EU] Facepunch 8?
Once a month is the whole wipe story for [EU] Facepunch 8, tied to the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. The world it is running now dates from 27 days 8 hours. A wipe schedule of one wipe a month is published in its tags.
Rules and settings
Which map does [EU] Facepunch 8 run?
The procedural map on [EU] Facepunch 8 measures 4,500 and comes from the game with seed 1376277816. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on [EU] Facepunch 8?
Nothing in the name tells you the gather rate on [EU] Facepunch 8. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. Look in Rust's in-game Official tab and it is there. It labels itself vanilla, with this meaning: facepunch's game, unchanged: no modified rates, kits or rules. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join [EU] Facepunch 8?
Enter client.connect 79.137.98.10:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.
