[EU] Facepunch 11
Online 79.137.98.17:28015 checked 12m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 40, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW27d ago | 40 | – | running | 6 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Who runs [EU] Facepunch 11?
The same operator most likely runs [EU] Facepunch 11 and 124 other servers we track, since all publish a playrust.com hostname.
Which Rust Pop Watch lists and filters include [EU] Facepunch 11?
These Rust Pop Watch lists include [EU] Facepunch 11: Rust tutorial servers, European Rust servers, live, Official Rust servers, watched and Vanilla Rust servers, live. These are the filters that list it on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
What do the server tags on [EU] Facepunch 11 mean?
The game's server browser picks up these tags from [EU] Facepunch 11: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, standard Rust style; mp300 (Max players): It has 300 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unchanged: no modified rates, kits or rules; ^t (Tutorial on): The Facepunch tutorial is on offer for new players; sc2 (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does [EU] Facepunch 11 rank against other Rust servers?
Player hours over the last week rank [EU] Facepunch 11 at #1,234, within the top 6% of ranked servers.
How many players are on [EU] Facepunch 11 right now?
5 players are on [EU] Facepunch 11 at the moment, out of 300 slots. Peak for the week was 19, against an average of 6 players. Look at 18:00 UTC: that was the busiest point of the last 48 hours, at 11 players on average.
About the server
Is [EU] Facepunch 11 online, and how reliable is it?
As of now, [EU] Facepunch 11 is online. The uptime figure suggests it restarted roughly 12 hours ago. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Does [EU] Facepunch 11 run smoothly?
Its server fps over the last 48 hours averaged 224, with 178 as the lowest. Entities reached a maximum of 126,817: buildings, deployables and everything else. Memory use peaked at 5,893 MB. What players experience as lag comes from low fps and a rising entity count.
Where is [EU] Facepunch 11 located?
No region tag comes from [EU] Facepunch 11, but its name points to Europe. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 79.137.98.17:28015.
Which Rust version is [EU] Facepunch 11 on?
Rust network protocol 2635 and build 168909 is the version [EU] Facepunch 11 runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on [EU] Facepunch 11 when wipe day comes around?
Across its recent wipes, the busiest point averaged 40 players. The crowd on the latest wipe topped out 1 hours in.
What is the wipe schedule on [EU] Facepunch 11?
Once a month is the whole wipe story for [EU] Facepunch 11, tied to the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. Its current world has been live for 27 days 8 hours. Its tags commit to wipes each month.
Rules and settings
Which map does [EU] Facepunch 11 run?
A procedural map of 4,500 with seed 1120034371 is what [EU] Facepunch 11 runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on [EU] Facepunch 11?
The name of [EU] Facepunch 11 says nothing about gather rate. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. Look in Rust's in-game Official tab and it is there. It labels itself vanilla, with this meaning: facepunch's game, unchanged: no modified rates, kits or rules. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join [EU] Facepunch 11?
Enter client.connect 79.137.98.17:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.
