Facepunch Playtest
Online 79.137.98.20:28015 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW27d ago | 0 | – | running | 0 |
| Mon 28 Sep, 07:20 UTC30d ago | 28+1 queue | halved by day 1 | 3.4 days | 0 |
| Thu 24 Sep, 10:57 UTC34d ago | 0 | – | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Who runs Facepunch Playtest?
A playrust.com hostname is published by Facepunch Playtest and by 124 other servers we track, so they most likely share an operator.
Which Rust Pop Watch lists and filters include Facepunch Playtest?
These Rust Pop Watch lists include Facepunch Playtest: Official Rust servers, watched. It appears under these filters on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
What do the server tags on Facepunch Playtest mean?
These are the tags Facepunch Playtest publishes for the browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp0 (Max players): It has 0 slots; ts100 (Group limit): Each team is capped at 100; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs169375 (Build): The game build is 169375; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Facepunch Playtest rank against other Rust servers?
Player hours over the last week rank Facepunch Playtest at #11,412, within the top 51% of ranked servers.
How many players are on Facepunch Playtest right now?
Checking in on Facepunch Playtest? 0 players are on it at the moment. Averaging 0 players across seven days, it topped out at 3. The busiest stretch of the last 48 hours came at 15:00 UTC, averaging 0 players.
Server facts
Is Facepunch Playtest online, and how reliable is it?
As of now, Facepunch Playtest is online. About 30 hours ago is when it last restarted, judging by its uptime. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.
Does Facepunch Playtest run smoothly?
The 48-hour average was 53 server fps, with a low of 32. Entities reached a maximum of 403,000: buildings, deployables and everything else. Up to 11,033 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Where is Facepunch Playtest located?
There is no region from Facepunch Playtest. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 79.137.98.20:28015.
Which Rust version is Facepunch Playtest on?
Rust network protocol 2635 and build 169375 is the version Facepunch Playtest runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on Facepunch Playtest when wipe day comes around?
Recent wipes averaged a peak of 9 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that happened in 0% of its recent wipes. The crowd fell under half by day 1 whenever it did not hold.
What is the wipe schedule on Facepunch Playtest?
There is no next wipe to predict on Facepunch Playtest, because wipes come at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 27 days 8 hours.
Map and rules
Which map does Facepunch Playtest run?
Generated by the game with seed 1377699477, the map on Facepunch Playtest is procedural and 4,500 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on Facepunch Playtest?
The name of Facepunch Playtest says nothing about gather rate. Teams can reach 100 players. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. Look in Rust's in-game Official tab and it is there. The VAC anti-cheat from Valve is on.
Getting in
How do I join Facepunch Playtest?
Enter client.connect 79.137.98.20:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.