[US East] Facepunch 6
Online 40.160.19.11:28015 checked 12m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 32, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW26d ago | 32 | – | running | 6 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Who runs [US East] Facepunch 6?
[US East] Facepunch 6 and 124 other servers we track publish a playrust.com hostname, which points to one operator behind them.
Which Rust Pop Watch lists and filters include [US East] Facepunch 6?
These Rust Pop Watch lists include [US East] Facepunch 6: Rust tutorial servers, Official Rust servers, watched, North America: who's hot right now and Vanilla Rust servers, live. These filters bring it up on the server list: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
What do the server tags on [US East] Facepunch 6 mean?
For the server browser, [US East] Facepunch 6 lists these tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, standard Rust style; mp350 (Max players): It has 350 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^v (Vanilla): Nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it; ^t (Tutorial on): The Facepunch tutorial is on offer for new players; sc2 (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does [US East] Facepunch 6 rank against other Rust servers?
A seven-day player-hours placing of #929 puts [US East] Facepunch 6 in the top 4% of all ranked servers.
How many players are on [US East] Facepunch 6 right now?
The current tally at [US East] Facepunch 6: 4 players across 350 slots. Peak for the week was 28, against an average of 10 players. Over the last 48 hours, the fullest hour was 16:00 UTC, averaging 14 players.
About the server
Is [US East] Facepunch 6 online, and how reliable is it?
Right now, [US East] Facepunch 6 is up and running. About 22 hours ago is when it last restarted, judging by its uptime. The last 7 full days saw uptime of 100%, with 168 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Does [US East] Facepunch 6 run smoothly?
Its server fps over the last 48 hours averaged 233, with 219 as the lowest. The world carried as many as 148,941 entities, including buildings and deployables. Up to 6,087 MB of memory was used. Players feel lag when fps drops and the entity count climbs.
Where is [US East] Facepunch 6 located?
Its name points to North America, although [US East] Facepunch 6 publishes no region tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 40.160.19.11:28015.
Which Rust version is [US East] Facepunch 6 on?
Rust network protocol 2635 and build 168909 is the version [US East] Facepunch 6 runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What happens on [US East] Facepunch 6 when wipe day comes around?
Recent wipes averaged a peak of 32 players at their busiest. The latest wipe's crowd was busiest 26 hours after it began.
What is the wipe schedule on [US East] Facepunch 6?
Wipes on [US East] Facepunch 6 come once a month, alongside the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. 26 days 17 hours is when the present world was made. Its tags commit to wipes each month.
The rules
Which map does [US East] Facepunch 6 run?
The procedural map on [US East] Facepunch 6 measures 4,500 and comes from the game with seed 1547547456. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on [US East] Facepunch 6?
No gather rate appears in the name of [US East] Facepunch 6. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. The in-game Official tab is where it lives. The server's own word for it is vanilla: nothing is altered here: no changed rates, kits or rules, just the game as Facepunch ships it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join [US East] Facepunch 6?
Enter client.connect 40.160.19.11:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.
