UKN.GG - US Training Grounds - Main
Online 64.40.8.152:28014 checked 12m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 10:58 UTC1h ago | – | – | – | 6 |
| Tue 27 Oct, 10:58 UTC1d ago | – | – | – | 7 |
| Mon 26 Oct, 10:58 UTC2d ago | – | – | – | 11 |
| Sun 25 Oct, 11:24 UTC3d ago | – | – | – | 16 |
| Sat 24 Oct, 10:00 UTC4d ago | – | – | – | 1 |
| Thu 22 Oct, 09:58 UTC6d ago | – | – | – | 19 |
| Wed 21 Oct, 09:58 UTC7d ago | – | – | – | 6 |
| Wed 21 Oct, 09:04 UTC7d ago | – | – | – | 7 |
| Tue 20 Oct, 09:58 UTC8d ago | – | – | – | 16 |
| Mon 19 Oct, 10:24 UTC9d ago | – | – | – | 5 |
| Sun 18 Oct, 10:00 UTC10d ago | – | – | – | 22 |
| Fri 16 Oct, 10:24 UTC12d ago | – | – | – | 19 |
| Thu 15 Oct, 10:00 UTC13d ago | – | – | – | 1 |
| Wed 14 Oct, 18:55 UTC13d ago | – | – | – | 3 |
| Wed 14 Oct, 18:43 UTC13d ago | – | – | – | 2 |
| Wed 14 Oct, 18:30 UTC13d ago | – | – | – | 0 |
| Wed 14 Oct, 18:18 UTC13d ago | – | – | – | 1 |
| Wed 14 Oct, 18:06 UTC13d ago | – | – | – | 0 |
| Wed 14 Oct, 17:32 UTC13d ago | – | – | – | 1 |
| Wed 14 Oct, 09:59 UTC14d ago | – | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Who runs UKN.GG - US Training Grounds - Main?
The same operator most likely runs UKN.GG - US Training Grounds - Main and 14 other servers we track, since all publish a ukn.gg hostname.
Which Rust Pop Watch lists and filters include UKN.GG - US Training Grounds - Main?
You'll find UKN.GG - US Training Grounds - Main on the following Rust Pop Watch lists: Aim training servers, ranked by the crowd and North America: who's hot right now. These are the filters that list it on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Server tag: Minigames ^e and Combat training ^d; Group limit: 5 or more; Last wipe: In the last 24 hours; Average players: 10+ on average.
What do the server tags on UKN.GG - US Training Grounds - Main mean?
For the server browser, UKN.GG - US Training Grounds - Main lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp250 (Max players): Slots: 250; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^e (Minigames): You'll find minigames such as arenas, Bedwars and parkour; ^d (Combat training): Train your aim and PvP with loot handed to you. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does UKN.GG - US Training Grounds - Main rank against other Rust servers?
The last seven days of player hours place UKN.GG - US Training Grounds - Main at #702, in the top 3% of all ranked servers.
How many players are on UKN.GG - US Training Grounds - Main right now?
1 players are on UKN.GG - US Training Grounds - Main at the moment, out of 250 slots. Peak for the week was 79, against an average of 21 players. Over the last 48 hours, the fullest hour was 03:00 UTC, averaging 49 players.
Server details
Is UKN.GG - US Training Grounds - Main online, and how reliable is it?
Right now, UKN.GG - US Training Grounds - Main is up and running. Based on the uptime it reports, the last restart was about 23 hours ago. The last 7 full days saw uptime of 86%, with 144 out of 168 hours online. The first time Rust Pop Watch saw it was 13 September 2026.
Does UKN.GG - US Training Grounds - Main run smoothly?
The 48-hour average was 29 server fps, with a low of 20. The world carried as many as 3,930 entities, including buildings and deployables. Memory use peaked at 3,493 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is UKN.GG - US Training Grounds - Main located?
Its name points to North America, although UKN.GG - US Training Grounds - Main publishes no region tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 64.40.8.152:28014.
Which Rust version is UKN.GG - US Training Grounds - Main on?
Rust network protocol 2635 and build 168909 is the version UKN.GG - US Training Grounds - Main runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on UKN.GG - US Training Grounds - Main?
No wipe schedule exists for UKN.GG - US Training Grounds - Main: it swaps in a fresh world every few hours, and those resets are not wipes.
The rules
Which map does UKN.GG - US Training Grounds - Main run?
Generated by the game with seed 1337, the map on UKN.GG - US Training Grounds - Main is procedural and 6,000 in size. RustMaps has it from this page, since identical size and seed give an identical map. The map name, as written, is UKN Map.
What are the rules and settings on UKN.GG - US Training Grounds - Main?
No gather rate appears in the name of UKN.GG - US Training Grounds - Main. Eight players per group: that is the game's default. It runs minigames & battle royale, battle royale, arenas, parkour and Bedwars. It appears under Community in the browser. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join UKN.GG - US Training Grounds - Main?
The console method: start Rust, press F1, and type client.connect 64.40.8.152:28014. Launch Rust on this page is another way, opening Rust via Steam and connecting. You can find its website at https://ukn.gg/.
