UKN.GG - US Training Grounds - Medium IV
Online 64.40.8.229:28014 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 9% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 11:08 UTC19h ago | – | – | – | 2 |
| Tue 27 Oct, 11:08 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 11:11 UTC2d ago | – | – | – | 1 |
| Sun 25 Oct, 11:08 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 10:08 UTC4d ago | – | – | – | 5 |
| Fri 23 Oct, 10:08 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 10:08 UTC6d ago | – | – | – | 5 |
| Wed 21 Oct, 10:08 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 10:08 UTC8d ago | – | – | – | 0 |
| Mon 19 Oct, 10:08 UTC9d ago | – | – | – | 2 |
| Sun 18 Oct, 10:08 UTC10d ago | – | – | – | 5 |
| Sat 17 Oct, 10:08 UTC11d ago | – | – | – | 0 |
| Fri 16 Oct, 10:08 UTC12d ago | – | – | – | 0 |
| Thu 15 Oct, 10:08 UTC13d ago | – | – | – | 1 |
| Wed 14 Oct, 10:08 UTC14d ago | – | – | – | 1 |
| Tue 13 Oct, 10:08 UTC15d ago | – | – | – | 0 |
| Mon 12 Oct, 10:08 UTC16d ago | – | – | – | 3 |
| Sun 11 Oct, 10:08 UTC17d ago | – | – | – | 2 |
| Sat 10 Oct, 10:08 UTC18d ago | – | – | – | 1 |
| Sat 10 Oct, 03:04 UTC19d ago | – | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Who runs UKN.GG - US Training Grounds - Medium IV?
A ukn.gg hostname is published by UKN.GG - US Training Grounds - Medium IV and by 14 other servers we track, so they most likely share an operator.
Which Rust Pop Watch lists and filters include UKN.GG - US Training Grounds - Medium IV?
You'll find UKN.GG - US Training Grounds - Medium IV on the following Rust Pop Watch lists: Modded Rust servers, live, Aim training servers, ranked by the crowd and North America: who's hot right now. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on UKN.GG - US Training Grounds - Medium IV mean?
For the server browser, UKN.GG - US Training Grounds - Medium IV lists these tags: gmrust (Game mode): Survival, standard Rust style; mp150 (Max players): It has 150 slots; ts500 (Group limit): Teams cap at 500 players; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^e (Minigames): Minigames here: arenas, Bedwars, parkour and more; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does UKN.GG - US Training Grounds - Medium IV rank against other Rust servers?
The last seven days of player hours place UKN.GG - US Training Grounds - Medium IV at #1,989, in the top 9% of all ranked servers.
How many players are on UKN.GG - US Training Grounds - Medium IV right now?
The current tally at UKN.GG - US Training Grounds - Medium IV: 0 players across 150 slots. Peak for the week was 20, against an average of 2 players. Over the last 48 hours, the fullest hour was 01:00 UTC, averaging 18 players.
Server details
Is UKN.GG - US Training Grounds - Medium IV online, and how reliable is it?
Right now, UKN.GG - US Training Grounds - Medium IV is up and running. About 17 hours ago is when it last restarted, judging by its uptime. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. The first time Rust Pop Watch saw it was 13 September 2026.
Does UKN.GG - US Training Grounds - Medium IV run smoothly?
Average server fps for the last 48 hours was 29, and it never went below 21. Entities reached a maximum of 2,539: buildings, deployables and everything else. Up to 1,943 MB of memory was used. Players feel lag when fps drops and the entity count climbs.
Where is UKN.GG - US Training Grounds - Medium IV located?
No region tag comes from UKN.GG - US Training Grounds - Medium IV, but its name points to North America. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 64.40.8.229:28014.
Which Rust version is UKN.GG - US Training Grounds - Medium IV on?
Rust network protocol 2635 and build 168909 is the version UKN.GG - US Training Grounds - Medium IV runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on UKN.GG - US Training Grounds - Medium IV?
No wipe schedule exists for UKN.GG - US Training Grounds - Medium IV: it swaps in a fresh world every few hours, and those resets are not wipes.
Map and rules
Which map does UKN.GG - US Training Grounds - Medium IV run?
The procedural map on UKN.GG - US Training Grounds - Medium IV measures 6,000 and comes from the game with seed 1337. Matching size and seed produce the same map, so RustMaps can show it from this page. On the map name: UKN Map.
What are the rules and settings on UKN.GG - US Training Grounds - Medium IV?
The name of UKN.GG - US Training Grounds - Medium IV says nothing about gather rate. Teams can reach 500 players. parkour, battle royale, Bedwars and arenas: that is the minigames & battle royale mode. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Carbon. The VAC anti-cheat from Valve is on.
Getting in
How do I join UKN.GG - US Training Grounds - Medium IV?
Enter client.connect 64.40.8.229:28014 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. You can find its website at https://ukn.gg.
