UKN.GG - AU Training Grounds - Main
Online 139.99.144.117:28014 checked 12m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 39, 30 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 22:09 UTC40d ago | 39 | – | running | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Who runs UKN.GG - AU Training Grounds - Main?
UKN.GG - AU Training Grounds - Main and 14 other servers we track publish a ukn.gg hostname, which points to one operator behind them.
Which Rust Pop Watch lists and filters include UKN.GG - AU Training Grounds - Main?
These Rust Pop Watch lists include UKN.GG - AU Training Grounds - Main: Oceania Rust servers, live, Modded Rust servers, live and Aim training servers, ranked by the crowd. These are the filters that list it on the server list: Region: Oceania; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on UKN.GG - AU Training Grounds - Main mean?
For the server browser, UKN.GG - AU Training Grounds - Main lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp200 (Max players): It has 200 slots; ts500 (Group limit): No team can exceed 500 players; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^e (Minigames): This server runs minigames: arenas, Bedwars, parkour and others; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does UKN.GG - AU Training Grounds - Main rank against other Rust servers?
The last seven days of player hours place UKN.GG - AU Training Grounds - Main at #10,489, in the top 47% of all ranked servers.
How many players are on UKN.GG - AU Training Grounds - Main right now?
UKN.GG - AU Training Grounds - Main is holding 0 players, with 200 slots in total. Averaging 0 players across seven days, it topped out at 2.
About the server
Is UKN.GG - AU Training Grounds - Main online, and how reliable is it?
UKN.GG - AU Training Grounds - Main is live at the moment. The uptime figure suggests it restarted roughly 4 days 7 hours ago. Out of 168 hours in the last 7 full days, it was online for 138, a 82% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Does UKN.GG - AU Training Grounds - Main run smoothly?
Its server fps over the last 48 hours averaged 29, with 13 as the lowest. Entities reached a maximum of 2,110: buildings, deployables and everything else. Memory use peaked at 2,017 MB. What players experience as lag comes from low fps and a rising entity count.
Where is UKN.GG - AU Training Grounds - Main located?
Its name points to Oceania, although UKN.GG - AU Training Grounds - Main publishes no region tag. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 139.99.144.117:28014.
Which Rust version is UKN.GG - AU Training Grounds - Main on?
On Windows, UKN.GG - AU Training Grounds - Main runs Rust network protocol 2634 and build 166652. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What happens on UKN.GG - AU Training Grounds - Main when wipe day comes around?
The average busiest crowd over recent wipes was 39 players. The latest wipe's crowd was busiest 30 hours after it began.
What is the wipe schedule on UKN.GG - AU Training Grounds - Main?
UKN.GG - AU Training Grounds - Main's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 3 days 20 hours.
Rules and settings
Which map does UKN.GG - AU Training Grounds - Main run?
A procedural map of 6,000 with seed 1337 is what UKN.GG - AU Training Grounds - Main runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map. The map name, as written, is UKN Map.
What are the rules and settings on UKN.GG - AU Training Grounds - Main?
No gather rate appears in the name of UKN.GG - AU Training Grounds - Main. Teams can reach 500 players. It runs minigames & battle royale, battle royale, arenas, parkour and Bedwars. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins power it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join UKN.GG - AU Training Grounds - Main?
Enter client.connect 139.99.144.117:28014 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. You can find its website at https://ukn.gg.
