Chip's Test Server
Offline 73.82.177.252:28015 checked 18d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 20:28 UTC18d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Chip's Test Server?
These Rust Pop Watch lists include Chip's Test Server: Modded Rust servers, live and Primitive Rust servers, watched live. These filters bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Chip's Test Server mean?
These are the tags Chip's Test Server publishes for the browser: gmprimitive (Game mode): Bows, spears and melee only, with no guns: primitive; mp5 (Max players): There are 5 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Chip's Test Server rank against other Rust servers?
A seven-day player-hours placing of #15,307 puts Chip's Test Server in the top 70% of all ranked servers.
How many players are on Chip's Test Server right now?
Chip's Test Server went quiet 18 days 11 hours ago and is offline at the moment.
Server facts
Is Chip's Test Server online, and how reliable is it?
Chip's Test Server shows as offline, last spotted 18 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 15 September 2026.
Where is Chip's Test Server located?
No region is published by Chip's Test Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 73.82.177.252:28015.
Which Rust version is Chip's Test Server on?
On Linux, Chip's Test Server runs Rust network protocol 2634 and build 167398. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on Chip's Test Server when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on Chip's Test Server?
Too few wipes are on record for Chip's Test Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 18 days 13 hours is when the present world was made.
Rules and settings
Which map does Chip's Test Server run?
The map on Chip's Test Server is procedural, made by the game.
What are the rules and settings on Chip's Test Server?
Nothing in the name tells you the gather rate on Chip's Test Server. Eight players per group: that is the game's default. melee, spears and bows instead of guns: that is the primitive mode. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
How to join
How do I join Chip's Test Server?
The console method: start Rust, press F1, and type client.connect 73.82.177.252:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.