[EU] Facepunch 10
Online 79.137.98.5:28015 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 345, 45 hours in, with 75 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW27d ago | 345+75 queue | – | running | 8 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Who runs [EU] Facepunch 10?
[EU] Facepunch 10 and 124 other servers we track publish a playrust.com hostname, which points to one operator behind them.
Which Rust Pop Watch lists and filters include [EU] Facepunch 10?
These Rust Pop Watch lists include [EU] Facepunch 10: Rust tutorial servers, European Rust servers, live, Official Rust servers, watched and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
What do the server tags on [EU] Facepunch 10 mean?
The game's server browser picks up these tags from [EU] Facepunch 10: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp350 (Max players): There are 350 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^m (Monthly): The wipe schedule is monthly, alongside Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unchanged: no modified rates, kits or rules; ^t (Tutorial on): The Facepunch tutorial is on offer for new players; sc2 (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does [EU] Facepunch 10 rank against other Rust servers?
A seven-day player-hours placing of #809 puts [EU] Facepunch 10 in the top 4% of all ranked servers.
How many players are on [EU] Facepunch 10 right now?
7 players are on [EU] Facepunch 10 at the moment, out of 350 slots. Peak for the week was 42, against an average of 13 players. Look at 17:00 UTC: that was the busiest point of the last 48 hours, at 17 players on average.
Server details
Is [EU] Facepunch 10 online, and how reliable is it?
[EU] Facepunch 10 is live at the moment. About 8 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 168, a 100% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Does [EU] Facepunch 10 run smoothly?
The 48-hour average was 210 server fps, with a low of 183. The world carried as many as 154,523 entities, including buildings and deployables. Memory use peaked at 5,954 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is [EU] Facepunch 10 located?
Its name points to Europe, although [EU] Facepunch 10 publishes no region tag. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 79.137.98.5:28015.
Which Rust version is [EU] Facepunch 10 on?
Rust network protocol 2635 and build 168909 is the version [EU] Facepunch 10 runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on [EU] Facepunch 10 when wipe day comes around?
Recent wipes averaged a peak of 345 players at their busiest. With 75 in the queue, the latest wipe's crowd topped out 45 hours after the wipe.
What is the wipe schedule on [EU] Facepunch 10?
[EU] Facepunch 10 wipes with the force wipe and at no other time, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 3 hours is when the present world was made. A wipe schedule of one wipe a month is published in its tags.
The rules
Which map does [EU] Facepunch 10 run?
The procedural map on [EU] Facepunch 10 measures 4,500 and comes from the game with seed 1657792098. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on [EU] Facepunch 10?
No gather rate appears in the name of [EU] Facepunch 10. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. It sits in the Official tab in game. Vanilla is what it calls itself: facepunch's game, unchanged: no modified rates, kits or rules. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join [EU] Facepunch 10?
Enter client.connect 79.137.98.5:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.
